Feature Update – use a collection variable to show *answers to a question, CSS *classes part 2

Here’s what’s new:

Use a collection of your *answers beneath a question

Consider this scenario – You’re lazy and want to type as little as possible in your program. You have to ask your users 10 yes/no/maybe questions in a row. Rather than type the answers each time, you use *answers, like this:

In the above example, users will see each of these multiple choice questions along with the answer options of “yes,” “no,” and “maybe.”

Here’s a second scenario – you have a program that allows users to create their “Bucket List,” all the things they want to do before they die. It’s totes amazeballs. You know that some unimaginative users will come up with two goals though and the over-achievers will have hundreds. At the end of the program, you want to show users their entire bucket list and ask them to select the one thing they’ll do first. That’s where *answers will come in.

Here’s an example:

In this program, the *while keyword allows the user to add as many things to their bucket list as they want, until they leave the box blank. Each of their ideas is added to a collection called “bucketList.” When they finish, they see a question that asks for the goal they want to achieve first, and they see a multiple choice list of all their bucket list ideas.

The *answer keyword works for multiple choice, checkbox, and slider questions.

Add custom css beneath *settings

Earlier we told you about how CSS smarties can add custom *classes beneath individual elements of GuidedTrack.

Now you can do something similar with *settings. So, for example, if you wanted to right-align all the text in your program, you could write your code like this:

Add symbols to GuidedTrack program

Did you know that a lot of symbols are compatible with GuidedTrack? The symbols from this list of miscellaneous symbols on Wikipedia all work wonderfully. Simply copy and paste the one you want into your program.

You might delight in dotting your program with little snow people, or find it useful to add checkmarks to multiple choice options after people complete a section of your program. You can even use the frowny face to show your disappointment in your users. Of course, you can also add an *icon to multiple choice and checkbox options as well.